Summer of Code: Lunar Eclipse Final Report

I had a lot of fun participating in the Google Summer of Code. As I said before, I worked improving Lunar Eclipse, an open source visual designer for Silverlight/Moonlight. This is what I achieved during the summer:

Tools & Handle Support:

I worked on editing support for the following Silverlight Elements:

Circle, Ellipse, Rectangle and Square
These are the basic boxed shapes. Previous version of Lunar Eclipse already had support for this elements. Anyway I almost refactored the entire Handle & Tool subsystem. This helped me to adapt it to more complex shapes like bezier paths.
Line and PolyLine
Simple two point line and multiple point line.
Bezier Path and Pen Tool
I worked on two tools for creating Path figures. One let you create a path using Bezier Segments. This is working fine but there are a couple of bugs regarding translations of points. I also implemented a Pen tool for creating paths based on manual movement, it's working, but it needs to be optimized to produce less nodes.
TextBox
I have partial TextBox support. I couldn't implement graphical text editing because the Entry control is not yet implemented in Moonlight.

I also tried to add Image support. But it was impossible to use the Downloader and set media to objects using the GtkSilver widget (used for creating Desktop Moonlight applications).

Screenshot de Lunar Eclipse

Screenshot de Lunar Eclipse

Screenshot de Lunar Eclipse

Other features

Selection Rect - Select All - Clear Selection - Delete Selection
I improved the selection rectangle and all the selection subsystem. This was important in order to implement other operations such as ordering and alignment. The use of keys for selection (like control to add to selection) is not working because the Keyboard class was not implemented in Moonlight at the time.
Property Panel
The properties panel was fixed. I believe that in the future, Lunar Eclipse will use the toolbox system of MonoDevelop, but some of the internal parts of this work, such as property introspection, can be reused in the future.
Infinite Undo Redo
Undo and Redo was implemented in previous versions of Lunar Eclipse, anyway, I fixed a lot of bugs related with this and implemented Undo - Redo support for all tools and operations.
File Open / Save
As simple as that. Files can now be saved and loaded :)
Zooming and Scrolling
Zooming is now possible. There are some ugly effects caused by the GtkSilver implementation. I guess this will be fixed in the future. Scrolling is working good but it needs improvements to be more usable.
Ordering and Alignment
Send to Front, Send Backwards, Align Right, etc.
Serialization and Back
Serialization has been fixed. Loading from XAML is working too so you can move back and forth between Xaml and Design. Serialization still need a lot of love. Output is too verbose and the text indentation structure is not 'remembered' by the serlializator. I want something similar to the MS Expression Blend's system, which is awesome.
Copy - Paste - Clone
Clipboard operations. Copy was a bit difficult because Silverlight elements don't have a clone method. I Implemented my own Clone method based on the serialization work.
New interface
This wasn't a critical feature, but I rewrote the GTK# based user interface. This was an easy task thanks to the awesome MonoDevelop.

Video Demo:

Here is a demo video showing some of the features of Lunar Eclipse:

High resolution version

Future

It was really difficult to work on Lunar Eclipse the last weeks of the Summer of Code. Moonlight hackers started to work heavily on the 2.0 version. Moonlight became very unstable and its API changed a lot, (besides Silverlight 2 Beta 2 API changed too). All these changes broke Lunar Eclipse. The last objective, animation support, was not completed. Anyway, I definitely want to keep working on this project. I decided to freeze Lunar Eclipse while Moonlight gets more stable, but I started to work on adding support for Silverlight projects to MonoDevelop. After that, I want to fix bugs in LE and start isolating the design surface to be easily plugged in applications such as MonoDevelop or a Web Based Lunar Eclipse.

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Python vs C#: Queries

One of the most beloved C# 3.0 features is Linq. Linq brings great power to C#, it allows you to easily write structured queries over collections or remote data sources. Now with C# is possible to make queries as easy as with other languages like Python. I decided to compare the way you make queries with C# and with Python. I found a great page showing 101 Linq examples, I decided to write Python versions of this examples. Which version do you like more?

Where - Simple 1

C# version:

int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 };
var lowNums = from n in numbers where n < 5 select n;
Python version:
numbers = [5, 4, 1, 3, 9, 8, 6, 7, 2, 0]
low_nums = (n for n in numbers if n < 5)

Where - Indexed

C# version:

string[] digits = { "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" };
var shortDigits = digits.Where((digit, index) => digit.Length < index);
Python version:
digits = ['zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine']
short_digits = (digit for index, digit in enumerate(digits) if len(digit) < index)

Select - Simple 1

C# version:

var numsPlusOne = from n in numbers select n + 1;
Python version:
nums_plus_one = (n + 1 for n in numbers)

Select - Anonymous Types 1

C# version:

string[] words = { "aPPLE", "BlUeBeRrY", "cHeRry" };

var upperLowerWords =
    from w in words
    select new {Upper = w.ToUpper(), Lower = w.ToLower()};

Python version:

The exact Python version would be something like:

words = ['aPPLE', 'BlUeBeRrY', 'cHeRry']

upper_lower_words = ( type('', (), {'upper': w.upper(), 'lower': w.upper() })
                      for w in words)

But I feel more Pythonic this:

upper_lower_words = ( (w.lower(), w.upper()) for w in words)

Or even this:

upper_lower_words = ( {'upper': w.upper(), 'lower': w.upper() }
                      for w in words)

SelectMany - Compound from 1

C# version:

int[] numbersA = { 0, 2, 4, 5, 6, 8, 9 };
int[] numbersB = { 1, 3, 5, 7, 8 };

var pairs =
    from a in numbersA,
         b in numbersB
    where a < b
    select new {a, b};

Python version:

numbersA = [0, 2, 4, 5, 6, 8, 9]
numbersB = [1, 3, 5, 7, 8 ]

pairs = ( (a, b) for a in numbersA 
                 for b in numbersB 
                 if a < b)
   

SelectMany - from Assignment

C# version:

var orders = from c in customers,
                  o in c.Orders,
                  total = o.Total
             where total >= 2000.0M
             select new {c.CustomerID, o.OrderID, total};

Python version:

I couldn't find how to make the assignment in Python, so the version is:

orders = ( {'customer_id': c.customer_id,
            'order_id': o.order_id,
            'total': o.total }
           for c in customers
           for o in c.orders
           if o.total > 2000)

SelectMany - Multiple from

C# version:

var orders = from c in customers
             where c.Region == "WA"
             from o in c.Orders
             where o.OrderDate >= cutoffDate
             select new {c.CustomerID, o.OrderID};
         

Python version:

orders = ( (c.customer_id, o.order_id)
           for c in customers if c.region == 'WA'
           for o in c.orders if o.date >= cutoff_date)

Take Simple

C# version:

var first3Numbers = numbers.Take(3);

Python version:

if we are working with something like a list, we could do:

first_3_numbers = numbers[:3]

but, if we are working with iterators, we must do:

first_3_numbers = itertools.islice(numbers, None, 3)

Skip - Simple

C# version:

var allButFirst4Numbers = numbers.Skip(4);

Python version:

all_but_fist_4_numbers = numbers[4:] # list version
all_but_fist_4_numbers = itertools.islice(numbers, 4, None) # iterator version

TakeWhile - Simple

C# version:

var firstNumbersLessThan6 = numbers.TakeWhile(n => n < 6);

Python version:

fist_numbers_less_that_6 = itertools.takewhile(lambda x: x < 6, numbers)

SkipWhile - Simple

C# version:

var allButFirst3Numbers = numbers.SkipWhile(n => n % 3 != 0);

Python version:

all_but_first_3_numbers = itertools.dropwhile(lambda x: x % 3 != 0, numbers)

First & Last

C# version:

numbers.First()
numbers.Last()

Python version:

numbers[0]  # first for a list
numbers[-1] # last for a list

numbers.next()   # first for iterator
list(numbers)[0] # first for iterator

list(numbers)[-1] # last for iterator

First - Indexed

C# version:

int evenNum = numbers.First((num, index) => (num % 2 == 0) && (index % 2 == 0));

Python version:

even_num = [n for i, n in enumerate(numbers) if n%2 == 0 and i%2 == 0][0]

or:

even_num = (n for i, n in enumerate(numbers) if n%2 == 0 and i%2 == 0).next()

to be continued...

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Segunda GUADEC

A menos que algo extraordinario ocurra, este año asistiré por segunda vez a GUADEC. La primera vez, en Birmingham, la pasé muy bien. Esta vez será en Estambul, lugar que, según he escuchado, es uno de los más bellos en el mundo. Estoy muy emocionado por este viaje. Muchas gracias a la Fundación GNOME por patrocinar gran parte de mis gastos.

Mi tiquete

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-soc

[unable to open file: weblogs/ceronman/-soc]

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I am a SOCker !

I'm participating in the Google's Summer of Code of this year! I was selected for the Mono Project. I'm going to work on a Visual XAML Editor for Moonlight called Lunar Eclipse. LE was started months ago by Alan McGovern (from MonoTorrent). My work is to improve it and make it shine!. My mentor is the famous Miguel de Icaza

This is going to be the funniest summer ever!!

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Distributed Version Control

Actualmente se está dando una avalancha de migraciones desde sistemas de control de versiones centralizados (Subversion) hacia sistemas distribuidos. Prácticamente todos los grandes proyectos de software libre o ya migraron o están en discusiones sobre la migración o están usando sistemas paralelos.

A diferencia de lo que sucedió con Subversion, donde también hubo una avalancha de migraciones desde CVS, en esta ocasión hay varias buenas alternativas, lo que hace la cosa mucho más interesante. La guerra entre Git, Mercurial y Bazaar, está generando un montón de innovaciones en el campo del control de versiones. Nos está beneficiando mucho a nosotros los usuarios.

La carrera por popularidad la va ganando Git con proyectos como Linux, X.org, freedesktop.org, Wine, OLPC, entre otros. Mercurial va muy cerca con proyectos como Mozilla, OpenSolaris, OpenJDK, Xen, entre otros. Bazaar va en último lugar siendo usado por Ubuntu y otros más.

Git está escrito en C y muchos de sus comandos son scripts de Shell y Perl. En consecuencia, el soporte de Git en Windows es muy pobre. Mercurial está escrito principalmente en Python. Algunas rutinas cuello de botella están escritas en C. Mercurial funciona muy bien en Windows. Bazaar es 100% Python. Funciona muy bien en Windows. Mercurial y Bazaar son extensibles via Python.

Git va en primer lugar en cuanto a velocidad, Mercurial de segundo, Bazaar de tercero.

Git tiene una interfaz de usuario difícil de comprender. Mercurial y Bazaar son muy fáciles de usar.

En cuestión de documentación, Mercurial se lleva el primer puesto, Bazaar el segundo y Git, de lejos, el tercero.

Elegir uno de los tres es una tarea complicada. Hay un millón de páginas y entradas de blog que hablan a favor de uno u otro. Como van las cosas es muy posible que haya que aprender a usar los tres, al menos a un nivel básico. Mi elección personal ha sido Mercurial, por su documentación, facilidad de uso y velocidad.

Mi experiencia en las últimas semanas con Mercurial ha sido muy placentera. Los sistemas distribuidos no solo dan una gran ventaja para proyectos grandes y con muchos contribuyentes, sino también hace las cosas mucho más fáciles en proyectos pequeños de uno o pocos desarrolladores. Empezar a versionar un proyecto nunca fue más fácil.

Tengo muchos pequeños proyectos que no están versionados, por ejemplo los de PyWeek. No lo hago porque me da pereza arrancar un nuevo repositorio de Subversion, importar, hacer checkout... Con Mercurial es tan fácil comenzar un nuevo repositorio que nunca más tendré un proyecto no versionado.

La velocidad es un factor muy importante a la hora de que a uno no le de pereza usar un sistema de control de versiones. Con Mercurial todas las operaciones se sienten instantáneas. En cambio Subversion se siente taaan lento, incluso usado localmente.

El poder clonar repositorios fácilmente me da más seguridad. Sé que es menos probable que se pierdan datos. Sitios como freehg.org y github.com son lo máximo.

Trabajar al estilo Branchy Development se siente muy bien. Ahora tengo la costumbre de crear un branch por cada nueva característica, por pequeña que sea. Trabajar paralelamente cada cosa en un branch aparte es muy cómodo, ya que una cosa no rompe la otra. Además todo el historial termina mucho más organizado. Luego cuando todo está listo, un merge sin traumas.

A la hora de colaborar a un proyecto de software libre, me parece fundamental el hecho de que uno siempre tiene acceso al sistema de control de versiones. A diferencia de Subversión donde sólo el que tiene acceso de commit puede usarlo. El sistema de red de confianza del que hablaba Linus Torvals en el famoso vídeo de Git, también me parece una forma más natural de hacer las cosas.

Hay dos cosas que no me gustan de Mercurial. Una es que el soporte para Subversion es bastante pobre. No hay algo tan bueno como Git-svn. La otra es que la forma de hacer branches haciendo clones todavía se siente muy Subversion, me gusta más el estilo Git (Ivan habla de ello más detalladamente). No uso Git porque en el trabajo eventualmente me toca hacer ciertas operaciones en Windows. Sin embargo, como dije antes parece que dominar Git va ser esencial pronto. De todos modos aprender Mercurial me ha servido para entender muchos conceptos que no entendí bien cuando comencé a leer sobre Git.

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PyBotLearn

PyWeek is finished. Unfortunately, I didn't have enough time for it this year, so I'm almost a DNF. The theme for this year was Robot. My idea ended up being more like an application than a game. I wanted to create an educational environment for teaching programing to children. Something similar to Logo. The idea was to build a game where your could program a small robot. It should be interactive so children could experiment on the fly.

In other words, It should be something like this: A window with a robot and a world, bellow a Python console. The users should be able to write commands in the console and the robot should execute them. The robot should be able to interact with it's environment and with the user too. Error, warnings, etc, should be given to the programmer in a friendly way. Additionally, there should be various challenges that the programmers should solve. This should be the fun factor for the game.

But, unfortunately, as I said before, I didn't have more that a couple of hours every day since Thursday, so I've failed on most of my objectives, and the only thing I have is a barely working demo. No challenges, no fun, no objects, no cool environment. Any way, I still like the idea, and I will try to continue with this project. I would love to hear more opinions about it.

My final submission was called "PyBotLearn". You can download it from my PyWeek 6 Entry Page.

Here is a small video of the demo:

A higher resolution video can be downloaded from here.

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Effective Text Editing

I saw the video 7 Habits For Effective Text Editing 2.0 that arhuaco recommended months ago. I was tempted to start learning Vim, but after thinking for a while, I came to the conclusion that there is no good reason for learning Vim. I still don't get why people likes Vim that much. Most of the features that Bram Mooleenar showed in the video have been present in other tools for years and, in my humble opinion, they work much better than in Vim. Other things Bram talked about are just too crazy for me (He suggested that word processing would be more productive if we edit every paragraph in Vim and then copy-paste it on Microsoft Word... WTF!!)

Here are my habits for effective text editing:

Golden Rule: Use the best tool for the Job. I have learned that using a generic text editor for everything leads to be very unproductive. I like to use JEdit as my generic Text Editor. I love it for things like XML, C/C++, this weblog, etc. It has all the advanced features I need in a text editor. I used to use it for C# and Python but I discovered that using an specialized IDE for these languages is thousands of times more productive. Now I use MonoDevelop for C# and PyDev for Python.

The most important features I need when editing source code that can be hardly founded in a generic text editor are:

There are other cool features that I like and most of the time are present in a good generic text editor:

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Involucrate

Last week I went to Lima (Perú) to attend Involucrate+GNOME. I really had a good time. Special Thanks to Diego, who invited me. Of course, I've got everything what I've seen in peruvian tv for years and never had the opportunity to taste. Inca-Cola, Chicha Morada, Cremolada, etc. I also verified that no one can eat a Margarita cookie as a normal cookie, leafs must be eaten first :P

En Peru

Photo Stolen directly from Tatiana's Flickr. More Photos on Flickr

Comming soon...

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Trolling

The wisest/funniest answer for flamebait.

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